Dev C++ Attaching Sfml
Step 1
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The SFML library is designed for developing 2d games (and other media) using the C programming language. If you want to develop games where you have full control over coding your game engine but don't want to have to re-write your own fundamentals, like Sprites, viewports, multiplayer, spatialized sound, and more, SFML could be for you. SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network. Discover their features more in detail in.
Download the latest stable version of SFML from http://www.sfml-dev.org/download.php
Windows
- Aug 17, 2013 Refer to Build and Link SFML with Qt Creator for linux. If you are using a C11 version of SFML then you need to add the following to your.pro file: If you are having problems compiling try, Build-Clean All or Build-Clean Project and then try to build or run again.
- Jan 08, 2019 Simple and Fast Multimedia Library. Contribute to SFML/SFML development by creating an account on GitHub.
Unzip into a folder called SFML and place the folder in a location where you can find it. Such as:
Create a Qt Project and edit the (project name).pro file to include the following:
Mac OSX
The Mac OSX download includes a install.sh script which will copy the required files to their respective locations.
Create the Qt Project and edit the (project name).pro file to include the following:
Linux
Due to differing dependencies I was unable to link the pre-built linux libraries.Refer to Build and Link SFML with Qt Creator for linux.
C++11
If you are using a C++11 version of SFML then you need to add the following to your .pro file:
If you are having problems compiling try, Build->Clean All or Build->Clean Project and then try to build or run again.
Clone this wiki locally
Welcome to the section dedicated to external tutorials about SFML. Don't forget that official tutorials are still available on the main site.
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Online Video Tutorials
Configuration
Events
- [C++] Manage dynamic key binding
Game Design
- [N/A] Basic Game Design
Game Engines
- [C++] Basic Game Engine
Game Objects
- [C++] Object Properties
Graphics
- [C++] Easy Animations With Spritesheets
- [C++] Using sf::View
- [C++] Manage different screens in a game
- [C++] Using CEGUI in SFML
- [C++] Create and use SetIcon
- [C++] Correctly display accents
- [C++] Grouping your Drawables in a Group class
- [C++] How to take a screenshot?
Sfml Dev Download Php
Audio
- [C++] Playing a sine wave / (same in OCaml)
Reference Cards
- [Python] Download PDF
Miscellaneous
Sfml Examples
- [C++] Use SFML with GTK+
- [C++] Use SFML with Qt